Saturday, 26 November 2011

Ae work


Here is a screen shot of my splash screen I made up in After effects, ended up having to make numerous compositions into order to fufill the desired effects in the animation. Some containing over 60 layers..... Madness



Still of iphone splash screen
Still of ipad splash screen

Monday, 21 November 2011

Illustrator Mock ups for 15 sec intro animation

 Here are the still mock ups for my 15 second intro to my Malibu app design;

I have chosen to go with a vector based design with simple bright graphics that would help sell the
Caribbean style, I also wanted to have fun making the app look fresh and up to date by having a heavy but

appealable look to the app.
 
Still 1
 
Still 2

 
Still 3


Still 4


Still 5
 
Still 6



Sunday, 13 November 2011

Malibu Research

To help me get a better understanding of the brand that I making my app for, I decided to do some research on them and their existing products and graphics.



Malibu Logo


As the existing logo for Malibu is bright and bold, I will reflect this in
my design. I would also like to use palm tree's as the rum is based on 
the Caribbean and this will help represent this.



Malibu game app


This is an existing game app by Malibu, the graphics are bright and it is based
on the idea of rum shacks, again representing the Caribbean and the focus of 
the brand.



Facebook


The above and below shots are from the Malibu Facebook. Again I
think these highlight the tropical, fresh, fun feeling of the Malibu brand
and I hope to replicate this feeling in my own design, so it would fit in
well with the existing marketing material and apps already created. 


Saturday, 12 November 2011

iPhone and iPad sizes

My finished prototype must ensure that it fits to the dimensions of the iPhone and the iPad. To do this this the dimensions must be as follows:

The iPad has a 1024px by 769px screen resolution




The iPhone 4 has a 960px by 640px screen resolution

Gestures

iPhone's and iPad's are both fully touch screen. This is important to consider for my design as these gestures could be incorporated into my app as part of the game. This use of movement is used for zooming in on photo's, playing games and viewing web pages. 



Here is an example of the gestures that the devices are capable of;






This app is an example of using gestures.You move the phone and the content on the screen moves as a response. For my design I may use gestures, for example I may use a shake action as part of my game, to make it more interactive and interesting for the consumer.

Tuesday, 8 November 2011

Research Focus: Angry Birds

Angry Birds, is a simple catapult stlye game when you take on the role of bird vs pigs, the idea is to launch your birds as projectiles against a pig infested fort, this simple yet addictive game became a mass international hit - now boasting a staggering 300 million plus downloads, with millions of minutes played worldwide per day.

Why i chose to comment on angry birds is due to its simple graphics and addictive game play that I intent to try and emulate in some way in my work to come.

Angry birds have a very distinctive theme that is highly recognisable
this has drastically helped towards the success of the game app.

These stills show the ingame graphics displayed whilst playing angry birds
, i like the simple clear imagry used.

Again another ingame still that shows some of the versatility of the artwork

This image shows a splash screen, I like the use of icons rather than text, this
helps keep the image simple and make the buttons far for appealable.

Sunday, 6 November 2011

Research: Drink App Menu's

For my app, I need to consider what sort of menu I will use. There are different styles which give different looks and here are some examples of existing menu's. 



With this menu you would use your finger to rotate the list to find the drink 
that you would like to view. I like the use of this type of menu, but it may not
work on my app, as it will be much more graphics based so may need a more
simple style of menu.



This menu is simple but effective, in list form. I may use this sort of list. I also like
the icons at the bottom of the screen and the use of graphics along with words. I 
would like to use more graphic based symbols like the ones in this menu as I think
they are more simple to follow and easy to glance down and see exactly where
in the menu you would like to be.