Monday, 31 October 2011

Final Animation changes

For the final submitted animation I added a few elements to my original animation the add more interactivity to the animated objects. Here are a couple of stills of the new elements, although not all.



In this scene I previously had only one star crossing both ways, I added two more stars in sequence and included the end start bouncing off and changing the colour of one of the blue falling arrows.



For this scene I previously had the screen come over the top of the falling arrow elemnt of the animation, to give the animation a more dynamic feel I changed it the the sceen pushing the arrows out of the frame in sequence to how they would be hit.
 


Sunday, 30 October 2011

Crit Feedback and Crit Randomize animation stills

General feedback from the crit was good, I was advised that some more interactivity between objects could be applied, it will have to be an area I look into for the final submitted piece. I changed the piece of music that I had originally chosen for the animatic. This was due to whilst creating the animation the first choice of music did not fit, so I chose to a more unknown sample of music that fitted better. Here are some still of the animation I presented for the crit.I have also stated which animation principle I believe they show.


Arcs, Follow-through
 

Same as above
 


Anticipation, Squash and stretch
 


Motion blurr, Overlapping action
 


Arcs, Motion blurr, Follow-through, Overlapping action
 


Follw-through, Overlapping action, Squash and stretch
 


Overlapping action, Follow-through, Squash and stretch
 


Follow-through, Squash and stretch
 


Follow-through, Squash and stretch
 


Follow-through
 


Saturday, 15 October 2011

Pitch Feedback: Particle Collision Animatic


This was my second favourite idea, mainly due to the composition that could be created, as it could have been the most atmospheric. But ultimately I would not satisfy my checklist of principles I would like to apply.
All in all it was given a good reception from the group discussion just lacked in a few areas.



First Scene Story board
First Scene Mock up

Collision scene Story board

Collision scene Mock up


Penultimate scene Story board


Penultimate scene Mock up

Pitch Feedback: Randomize


This was my prefered choice and the animatic I will take to the next step and create. This idea was the move challenging but also likely to be the best for showing animation principles and also aestheticly more pleasing. I was also the animatic that recieved most praise from the group discussion out of the three that I presented



Story board

Mock up

Story board
Mock up

Friday, 14 October 2011

Pitch Feedback: Ball Animatic


Here are some stills from my ball animatic, as well as mock up Illustrator images. This animatic was my least prefered. In the both story board and mock up I tryed to add the effect of motion to help indication what my intentions were with the scenes




Story Board


Mock up



Story Board



Mock up


Monday, 10 October 2011

Research into Animation


Living inside a Pollock (After effects animation)

I found this animation and I particularly like the way it is 2d images in a 3d space. I like the way it zooms in and out and move around, I would like to incorporate this into my own piece as I would like things to move in and out in the way this animation does. 


http://www.youtube.com/watch?v=uG2tV-X5NiQ&feature=related





Sunday, 9 October 2011

Research into Animation


'Vibrant - Colour Excites' advert by Clive Walley

'Vibrant' is used in this piece in an energetic and vigorous way, it is full of energy and activity. The use of rhythms and movement cause the composition to feel busy and lively. The explosion of vibrant colours are striking and bold. In my own piece I would like to use bold colours and a fast pace, to give a feeling of excitement. I would also like my piece to feel full of activity, with explosions of colour and flashes of shapes. I like the polished quality that this piece gives off. 

http://www.youtube.com/watch?v=C8sOwduuZqI&feature=player_embedded




Research into Animation


Collision (2005) by Max Hattler


The white background in Hattler's 'Collision' gives a clean finish and really allows the composition to speak for itself. As the title suggests, the piece explores the notion of forces colliding, exploding, coming into contact. Shapes morph from one thing to another, the use of colour is bold and generally represents the boldness of a collision as there is nothing quiet about it. The sounds in the background relate to the sounds of explosions and dynamite and the composition flows along with this. For my piece I would like to create the idea of things swirling and moving together, colliding and banging. I want to create the feeling of collisions and the notion of forces in movement. 

http://www.youtube.com/watch?v=S9mV5uQw54k




Research into Animation


Train Landscape (1974) by Jules Engel

This piece by Jules Engel is titled 'Train Landscape' although it does not necessarily contain a traditional landscape scene. However in this piece Engel manages to encapsulate the notion of motion sickness and leaves the viewer almost feeling uneasy. You feel like you are on a fast bumpy train and the composition of the music also aides this, as the music tempo increases, the shapes move faster. For my piece I would like to evoke a feeling in the viewer and alter the composition in accordance to the tempo of the music.


http://www.youtube.com/watch?v=guuOutuIF1Q&feature=player_embedded




Research into Animation


Synchromy No. 4: Escape (Mary Ellen Bute - 1938)


For my piece I want to emphasize colours, lines and geometrical forms. I want to explore the relationship between these and their forms to create an intriguing visual composition.

The following video by Mary Ellen Bute explores this with her use of bold lines and contrasting colours. The piece was made relatively early on and so is quite a statement with it's use of shape and pattern. I like the use of a dark background with a bright colour above it, it helps to draw attention to the foreground and contrast well, this will be something I consider for my own piece. The symbolism in this piece is of the triangle trying to escape, It gives the suggestion of freedom.  


http://www.youtube.com/watch?v=YRmu-GcClls&feature=player_embedded#!



Sunday, 2 October 2011

Rules of animation; Solid drawing and appeal

http://johnkstuff.blogspot.com/2008/11/solid-drawing-preview.html
Solid drawing

Solid drawing refers to the animator having to think about the 3 dimensional properties of what is being drawn or animated. This is give objects properties such as volume and weight. Skilled animators need to be able to understand different aspects such as weight or light and shadow they must also understand perception as to allow characters to look real in their 3 dimensional space.






Appeal
Appeal is as important to a character as charisma is to an actor. For a character to feel appealing it must feel real and intriguing to it's viewer, this also applies to villains and monsters as being appealing is not always necessarily being sympathetic. To help a character better connect and appeal to it's audience, there are several principles that can be applied; a baby-like or symmetrical face can be used to create a likeable character. Where as a too over complicated face will be hard to read and may lack appeal.









Rules of animation; Timing and exaggeration

Timing


http://www.epichuynh.com/2010/08/am-assignment-6-overlapping-action.html
Timing is the animation principal that determines the number of frames or drawings for any given action, this in tern dictates the speed of the action the more frames there are the slower the action. Timing is important to give the correct physical properties to an animation. Timing is also important in creating a characters mood or emotion as well as their reactions to different things.



Exaggeration


Exaggeration is the technique of adding over natural movements to characters, simply copying natural movements in animations can make them look dull and static. So animators often add exaggerated movements to give more emphasis to the action.


http://www.animationbrain.com/exaggeration-2d-animation-principle.html

Saturday, 1 October 2011

Rules of animation; Follow through and overlapping action

Follow through and Overlapping action

Follow through and overlapping action are two closely related animation techniques that help render more realistic movement in animation. Follow through is the technique of making separate objects such as arms for instance will continue to move after the boday has stopped moving. Overlapping action is the method of having different parts fall at different speeds due to the different weights that one wants applied to the objects. This can be seen when a person jumps their arms are lighter than their body so the arms will be dragged behind the body.

http://www.awn.com/interstitial/interstitial.php?referer=http%3A//forums.awn.com/showthread.php%3Ft%3D12412

These two examples show both Follow-through and overlapping action